Interactive scene recreation of the Goblin Camp environment from Baldur's Gate 3. I served as the Lead Texturer of a 4 person team, completing the project across a 2 month span through SCRUM practices for my CAGD 373 Game Asset Production class at CSU Chico. My work consisted of the majority of textures, importing and prefabbing models into engine, and assembling the modular kit into the scene in Unreal. Awarded for my work on this project with my team at CSU Chico’s Excellence in Computer Graphics Awards.
Full walkthrough of interactive scene
Walkthrough of assembled modular kit blockout in Unreal engine